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Redhand files
Redhand files





  • class world_switching_event This event is called after the game loop when the old world will be switched to a new world and after the new world was initilized.
  • The title comes from John Milton 's epic poem Paradise. A condensed version was included in the single, while the longer version was included with the album. It was released as a single from their eighth studio album, Let Love In (1994), on 24 October 1994.

    redhand files

    class texture2D This class is a simple 2 Dimensional texture. ' Red Right Hand ' is a song by Australian rock band Nick Cave and the Bad Seeds.class shader This class provides a simple abstraction for opengl shaders.class input_system The input_ system is used to handle user inputs for all kinds of devices.class image_properties This struct stores all the information needed to create a 2 dimensional image from a file.class helper A singlton with a lot of helper functions available to all parts of redhand.class game_object_properties This struct specifies all the properties of a game_ object.class game_object The game_ object is a complex object which can be displayed in a world.

    redhand files

    class game_loop_event A game loop event is raised once every game loop tick.class event A general class for raising events, specific events types should be a subclass of this general event.class engine_config This struct specifies all the properties of the game engine.class engine This class basically handles all the setup need for games to work.class drawing_event raise a new drawing event that is raised once every draw tick.

    redhand files

    class complex_world This is the underlying type for worlds with lots of low level functions for managing objects.class Actor The Actor is the simple class used to diplay most things in redhand.







    Redhand files