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Spec ops the line cheat engine
Spec ops the line cheat engine






spec ops the line cheat engine

I do really appreciate the enthusiasm in an attempt to help out the community. So, I still had to search for more than one gun, but not even close to all the weapons in the game. This left me with about 10 results in the pointer scanner list that all still are valid, and pointed to whatever weapon was in my hand even after I've restarted my computer. Then in the pointer scan I rescanned for the shotgun's addy instead of the first weapon I searched for. Next, I found the address to a different weapon (ex.shotgun). Then, I pointer scanned for that address. I held a weapon in my hand, and found the addy to that specific weapon. The way that I found the solution was using suggestion. Posted: Mon 12:32 pm Post I appreciate the comment, but as I stated in the third post down, I already found the solution to my problem. (Only put this because I wasn't sure what you meant) I do appreciate the idea however.Įdit: I would also like to clarify though that the address I found with his method corresponds to all of the weapons I could find in-game, so I didn't have to do what I was asking in the original post (getting the address of every gun in the game) If that's what you meant by getting the address of every pistol. I know if I were to take some time and really brush up on some ASM coding, it would likely be a very simple task, but for my current status right now, I'm just not advanced enough to make that work. This being said, whenever I would pick up a new gun, and it just so happened to be empty, seeing as it was a MOV command instead of ADD SUB (etc.) if I NOPed it, it would no longer allow the weapon to reload, or pick up any more ammo. Namely because I'm not proficient enough in ASM to code anything besides simply NOPing out the command. Just asking on here to maybe save me some time. But everything else I've tried so far has been unsuccessful. I would imagine if I could find the player base, I could find a range of values including the ammo in the current weapon. So I guess I should simply ask, is it possible to find that addy in a game (obviously depending on how the game was coded) or is that just not how game programming works. I've tried all the methods I could think of to find this, and I'm starting to run out of hope for a simplistic method. Making the ammo not decrease is quite simple, but what I was wondering was is it possible to find a pointer that corresponds to whatever gun you have in your hand at the time removing the need to find the specific ammo addy of each and every gun(and making any trainer that I produce later less work). My problem is that the game I'm trying to hack has several guns each with their own pointer to find. I know how to obtain a pointer quite easily (Well depending on the game, not so easy). Posted: Sat 2:04 pm Post subject: Finding Ammo pointers








Spec ops the line cheat engine